As I work on a game with UCC I find myself frequently making useful generic actions and modules that can be used within the Magic, Melee and Shootable Actions. Most of these are variations of existing scripts that solve a specific type of problem. Hope these help someone trying to figure out how to create other useful UCC custom features. I will add/update as they are created and polished.
Heal Self and Nearby
This ImpactAction heals the caster and all nearby health components when hitting a damage-able opponent. Good for AOE heal. Can easily be customized and improved.
Character Regain Attribute
This ImpactAction gains a specified amount of a character attribute when hitting a damage-able opponent. Good for health/stamina/mana regen on hit.
Physics Cast Target
This upgraded CastEffectModule has an additional boolean to use the cast target position for doing the physics cast. Great for AOE groundcast.
Spawn Object Target
This upgraded CastEffectModule has an additional boolean to use the cast target position as the spawn position. Great for AOE groundcast.
Spawn Scaled Projectile
This upgraded CastEffectModule has an additional scale offset to modify the size of the prefab being spawned. Still trying to find a way to link it to the charge amount from the Charged Module.
Heal Self and Nearby
This ImpactAction heals the caster and all nearby health components when hitting a damage-able opponent. Good for AOE heal. Can easily be customized and improved.
Character Regain Attribute
This ImpactAction gains a specified amount of a character attribute when hitting a damage-able opponent. Good for health/stamina/mana regen on hit.
Physics Cast Target
This upgraded CastEffectModule has an additional boolean to use the cast target position for doing the physics cast. Great for AOE groundcast.
Spawn Object Target
This upgraded CastEffectModule has an additional boolean to use the cast target position as the spawn position. Great for AOE groundcast.
Spawn Scaled Projectile
This upgraded CastEffectModule has an additional scale offset to modify the size of the prefab being spawned. Still trying to find a way to link it to the charge amount from the Charged Module.