Hello:
Very interested in the Utility Theory sample. Trying to run and getting this error:
Is there some additional asset I need?
NullReferenceException: Object reference not set to an instance of an object
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.DrawTaskGizmos (System.Boolean selected) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.OnDrawGizmos () (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Thanks!
Very interested in the Utility Theory sample. Trying to run and getting this error:
Is there some additional asset I need?
NullReferenceException: Object reference not set to an instance of an object
BinaryDeserialization.LoadTask (BehaviorDesigner.Runtime.TaskSerializationData taskSerializationData, BehaviorDesigner.Runtime.FieldSerializationData fieldSerializationData, System.Collections.Generic.List`1[BehaviorDesigner.Runtime.Tasks.Task]& taskList, BehaviorDesigner.Runtime.BehaviorSource& behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BinaryDeserialization.Load (BehaviorDesigner.Runtime.TaskSerializationData taskData, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.BehaviorSource.CheckForSerialization (System.Boolean force, BehaviorDesigner.Runtime.BehaviorSource behaviorSource) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.CheckForSerialization () (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.DrawTaskGizmos (System.Boolean selected) (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
BehaviorDesigner.Runtime.Behavior.OnDrawGizmos () (at <9fd26eacf1af4bd8ab9b56956877bd65>:0)
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Thanks!