Hi,
I know the ECS version of the behavior tree is under development, but I can't halt my game development because of that. I think it should be possible to use current behavior tree asset, but I don't quite know how. I know there is a way to reference a gameobject in ECS, but how would one reference entity and its components in behavior tree? It would be really helpful to have a sample scene with an example. Has anyone tried to do this?
I know the ECS version of the behavior tree is under development, but I can't halt my game development because of that. I think it should be possible to use current behavior tree asset, but I don't quite know how. I know there is a way to reference a gameobject in ECS, but how would one reference entity and its components in behavior tree? It would be really helpful to have a sample scene with an example. Has anyone tried to do this?