Hi,
I think I accidentally messed up with the grid tabs on the Crafting Menu.
I tried to delete the tab because I don't want to use it on my crafting UI, but then I got the UnassignedReferenceException error with the full message as attached. Looks like I can't find a way to undo this conventionally.
I think that happen because I tick the Keep prefab link on the schema info, then I delete the prefab on the hierarchy.
Anything I need do to solve this?
Additionally, how to get rid of the recipe tabs on the crafting menu?
I think I accidentally messed up with the grid tabs on the Crafting Menu.
I tried to delete the tab because I don't want to use it on my crafting UI, but then I got the UnassignedReferenceException error with the full message as attached. Looks like I can't find a way to undo this conventionally.
I think that happen because I tick the Keep prefab link on the schema info, then I delete the prefab on the hierarchy.
Anything I need do to solve this?
Additionally, how to get rid of the recipe tabs on the crafting menu?
Code:
UnassignedReferenceException: The variable m_Content of TabControl has not been assigned.
You probably need to assign the m_Content variable of the TabControl script in the inspector.
UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) (at <e414e10bfe5f45729ff122f3359de21b>:0)
UnityEngine.Component.GetComponentsInChildren[T] () (at <e414e10bfe5f45729ff122f3359de21b>:0)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.RecipeGridTabOptions.Refresh (Opsive.UltimateInventorySystem.UI.Menus.Crafting.CraftingMenu craftingMenu) (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/CraftingDesigner.cs:461)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.CraftingDesignerEditor.NewValidTargetAssigned () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/CraftingDesigner.cs:136)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerEditor`1[T].TargetObjectChanged () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/UIDesignerManager.cs:656)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerEditor`1[T].Refresh () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/UIDesignerManager.cs:613)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerCreateEditTabContent`3[To,Tc,Te].Refresh () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/UIDesignerManager.cs:469)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerManager.Refresh () (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/UIDesignerManager.cs:184)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerSchemaSetupSubMenu.UpdateUIDesignerSchema (Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerSchema schema) (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/SetupDesigner.cs:339)
Opsive.UltimateInventorySystem.Editor.Managers.UIDesigner.UIDesignerSchemaSetupSubMenu.<.ctor>b__17_3 (UnityEngine.UIElements.ChangeEvent`1[T] evt) (at Assets/Opsive/UltimateInventorySystem/Editor/Managers/UIDesigner/SetupDesigner.cs:186)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.DefaultDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEngine.UIElements.BaseField`1[TValueType].set_value (TValueType value) (at <3cdf672c21b849dea215f9c9aff21f77>:0)
UnityEditor.UIElements.PopupField`1[T].set_value (T value) (at <e020ad89c1af43769f98694c4076cf19>:0)
UnityEditor.UIElements.PopupField`1[T].ChangeValueFromMenu (T menuItem) (at <e020ad89c1af43769f98694c4076cf19>:0)
UnityEditor.UIElements.PopupField`1+<>c__DisplayClass25_0[T].<AddMenuItems>b__0 () (at <e020ad89c1af43769f98694c4076cf19>:0)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <1e441e8684a14fe4b8f8a926d91afc3a>:0)