Hi,
I've followed the melee attack video and i've set up a body item for unarmed attacks, i have added collider's to the fists and added the hitboxes in the melee weapons properties, however no matter how many times i punch something with a health component, the health wont decrease. For some reason the collision doesn't registerr.
I have few questions:
Sorry for all the questions
Thanks Ant
I've followed the melee attack video and i've set up a body item for unarmed attacks, i have added collider's to the fists and added the hitboxes in the melee weapons properties, however no matter how many times i punch something with a health component, the health wont decrease. For some reason the collision doesn't registerr.
I have few questions:
- Does the weapon animation have to be triggered using the use ability?
- Do i have to use the use ability for weapons or is there an event that can trigger for weapon use?
- What triggers the OnHealthDamage event when the weapon animation plays, is it the colliders and melee weapon component or the Use ability?
- When i punch an object with a collider and health component, is it normal that my arms are going through the item?
- Can i trigger the OnHealthDamage event (or any event) using playmakers Execute event Action (probably a silly question, sorry)?
- Is it possible to not have the inventory component on the player? ( only because i get a error if i take it off )
Sorry for all the questions
Thanks Ant
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