public StorageInventoryGridOptions(StorageDesignerEditor menuEditor) : base(menuEditor)
{
m_CreateSelectDeleteStorageInventoryGrid = new CreateSelectDeleteContainer("Storage Inventory Grid",
() => CreateInventoryGrid(true),
() => DestroyGameObject(m_StorageMenu.StorageInventoryGrid),
() => m_StorageMenu.StorageInventoryGrid);
m_EditStorageButton = new SubMenuButton("Edit Storage Inventory Grid", () => EditInventoryGrid(true));
m_CreateSelectDeleteClientInventoryGrid = new CreateSelectDeleteContainer("Client Inventory Grid",
() => CreateInventoryGrid(false),
() => DestroyGameObject(m_StorageMenu.ClientInventoryGrid),
() => m_StorageMenu.ClientInventoryGrid);
m_EditClientButton = new SubMenuButton("Edit Client Inventory Grid", () => EditInventoryGrid(false));
}