UCC + Ultimate Inventory + Deathmatch logic

torrefaction

New member
I've iterated bit by bit to make sure each system was working. I had Ultimate Inventory and UCC working together, but I'm struggling with some behavior of the AI NPCs from Behavior Designer, and it seems to occur no matter which approach I take. The existing logic on decide weapons, and selecting weapons, isn't working for me after I switch. They have the inventory, I've overridden the ammo to be sure they have ammo and it accepts the right type for the weapon. The enemy visually aims at me when they hit that part of the behavior tree, and the weapons appear correctly positioned, so I don't think it's LoS issues either. I just seem to be having weapon selection issues, and I know I'm missing something.

It's hard to say whether this is really an Ultimate Inventory thing or a behavior designer thing, but any help would be appreciated!
 
I do have a number of errors, but these errors are occuring on my main character. I can't quite figure out why these are occurring either. I've deleted all other instances of the databases, and the IDs seem to match the database I'm running.
 

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Interesting, All your errors are related to weapons and categories that are duplicated or not found.

My guess is that you are unknowgly using two inventory databases.
Normally if you select the Inventory Database you want in the Main Inventory editor window. And then right click on a folder. You should see an this option:
1725969971599.png

This can fix 90% of the connections automatically. But not all, some need to be done by hand.

If you can't figure out what is going on, you can also delete the demo folders to ensure the items you are referencing from the "wrong" database are completely gone so that you know where to replace them.
 
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