torrefaction
New member
I've iterated bit by bit to make sure each system was working. I had Ultimate Inventory and UCC working together, but I'm struggling with some behavior of the AI NPCs from Behavior Designer, and it seems to occur no matter which approach I take. The existing logic on decide weapons, and selecting weapons, isn't working for me after I switch. They have the inventory, I've overridden the ammo to be sure they have ammo and it accepts the right type for the weapon. The enemy visually aims at me when they hit that part of the behavior tree, and the weapons appear correctly positioned, so I don't think it's LoS issues either. I just seem to be having weapon selection issues, and I know I'm missing something.
It's hard to say whether this is really an Ultimate Inventory thing or a behavior designer thing, but any help would be appreciated!
It's hard to say whether this is really an Ultimate Inventory thing or a behavior designer thing, but any help would be appreciated!