Log from ShootableWeapon script
UnityEngine.Debug:Log (object)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon:ReloadItem (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:1567)
Opsive.UltimateCharacterController.Items.Actions.ShootableWeapon:WillEquip () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableWeapon.cs:485)
Opsive.UltimateCharacterController.Items.Item:WillEquip () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Item.cs:434)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip:InvokeWillEquipItem (Opsive.UltimateCharacterController.Items.Item,int) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:257)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip:Update () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:634)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:UpdateAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[]) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:794)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:UpdateUltimateLocomotion () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:725)
Opsive.UltimateCharacterController.Character.CharacterLocomotion:Move (single,single,single) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:477)
Opsive.UltimateCharacterController.Game.KinematicObjectManager/KinematicCharacter:Move (bool) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:237)
Opsive.UltimateCharacterController.Game.KinematicObjectManager:Update () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:841)
Log from ShootableWeaponAmmoBinding script
UnityEngine.Debug:Log (object)
ShootableWeaponAmmoBinding:SetItem () (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/ItemBindings/ShootableWeaponAmmoBinding.cs:118)
ShootableWeaponAmmoBinding:SetItemObject (Opsive.UltimateInventorySystem.Core.ItemObject) (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/ItemBindings/ShootableWeaponAmmoBinding.cs:113)
ShootableWeaponAmmoBinding:Start () (at Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/ItemBindings/ShootableWeaponAmmoBinding.cs:93)