andreas0972
Member
I exported the tree to a prefab but not sure how that helps me? For the equip task inspector to work the tree needs to be built without using a reference to a stored tree OR I have drag in something into the Target box.
Actually, I can make the Target Game Object based on a variable and populate that from script when spawning an enemy, that seems to allow me to set a Category but not sure if all this will work at runtime.
Actually, I can make the Target Game Object based on a variable and populate that from script when spawning an enemy, that seems to allow me to set a Category but not sure if all this will work at runtime.