Hello Justin,
I'm using Pseudo 3D and Top down view types for my camera. I'm switching between them by using:
I'm not entirely sure why I'm having a problem so I will not further describe my problem.
At the moment I just want to know, if there is anything I need to do before switching view types.
anything with offset values or Anchor Transform.
my other question is about overall view types.
If I'm not mistaken, P3D view mode doesn't support colliders like Adventure does (no collider setting in P3d view mode)
If that' true, I might have to use another view type that does collide with environment.
In that case which view type is most suitable for X/Y axes movement and collides with the environment?
Thanks
I'm using Pseudo 3D and Top down view types for my camera. I'm switching between them by using:
C#:
//getting the type of first view type
Type viewType = CameraController.ViewTypes[0].GetType();
//setting it when I need with
CameraController.SetViewType(viewType, false);
I'm not entirely sure why I'm having a problem so I will not further describe my problem.
At the moment I just want to know, if there is anything I need to do before switching view types.
anything with offset values or Anchor Transform.
my other question is about overall view types.
If I'm not mistaken, P3D view mode doesn't support colliders like Adventure does (no collider setting in P3d view mode)
If that' true, I might have to use another view type that does collide with environment.
In that case which view type is most suitable for X/Y axes movement and collides with the environment?
Thanks