UCC + BD: Rotate Toward

Hello,

I'm using the CharactorLocomotion to rotate the agent toward the player when they are shot at but the rotate in place animation does not play when I use SetRotation() so it doesn't look like the agent is stepping to rotate. What method on the CharacterLocomotion uses the Animation Controller when rotating so that when I use my custom TurnToward BD action, it's actually animated?
 
Instead of calling SetRotation you should create a new ability that rotates the character. You can then set the torque of the ability which will correctly play the animations.
 
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