Mastermind Interactive
Member
Hello,
I'm using the CharactorLocomotion to rotate the agent toward the player when they are shot at but the rotate in place animation does not play when I use SetRotation() so it doesn't look like the agent is stepping to rotate. What method on the CharacterLocomotion uses the Animation Controller when rotating so that when I use my custom TurnToward BD action, it's actually animated?
I'm using the CharactorLocomotion to rotate the agent toward the player when they are shot at but the rotate in place animation does not play when I use SetRotation() so it doesn't look like the agent is stepping to rotate. What method on the CharacterLocomotion uses the Animation Controller when rotating so that when I use my custom TurnToward BD action, it's actually animated?