I'm about to start going through the process of trying to interact with a ladder then doing a fade-in/out transition to be at the opposite end. My thought is to try and set up the ladder with the Interactable component and add an IInteractableTarget Component to the player that will trigger the Teleport ability.
My question is, what's the most streamlined way to trigger Abilities in other objects?
My question is, what's the most streamlined way to trigger Abilities in other objects?