Third Person Camera from below

ChristianWiele

Active member
Hi,

for my fly ability I like the camera to look from below the character. The default behavior is that the camera stops at the height of the character's transform, and starts zooming in. How can I change this behavior so that the camera is allowed to move down?

Regards, Christian
 
You can use a state preset to modify the CameraController's "Anchor Offset" property, in your case to decrease the Y value.
 
It's not even possible to define an anchor that is lower than the character. It will always limit the y value for the camera to 0.
 
Ah sorry, for third person you're right. The built-in ThirdPerson view type clamps the camera's y position - you can see this at the bottom of the ThirdPerson.Move function. So you probably want to just create a custom ViewType which does everything the same as ThirdPerson except for this y clamping.
 
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