The weapon ability 'Use' waits for the player to stop running.

JamesBerkelmans

New member
Hi, we have recently tried to change the attack animations from the pre-existing ones. Everything worked fine when we were using the old animations, but now that we have changed them, the character doesn't start the attack straight away but instead waits for the player to stop moving.

We would like the attack/use ability to override the run state as soon as the attack button is pressed, rather than waiting for the player to idle.

Here's a clip, when the sword trails activate slightly is when I press the attack button.


Thank you in advance!

-James
 
Hmm.. one way to debug this is to place a breakpoint within Use.OnUpdate and see why it isn't starting. It may be waiting on an event to fire.
 
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