The state does not have a preset?

Hello I am getting a few errors regarding player abilities:

Error: The state AlignToGravityZone on Opsive.UltimateCharacterController.Character.Abilities.Ragdoll does not have a preset. Ensure each non-default state contains a preset. UnityEngine.Debug:LogError(Object, Object) Opsive.UltimateCharacterController.StateSystem.StateManager:InitializeInternal(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:103) Opsive.UltimateCharacterController.StateSystem.StateManager:Initialize(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:67) Opsive.UltimateCharacterController.StateSystem.StateObject:Initialize(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateObject.cs:29) Opsive.UltimateCharacterController.Character.Abilities.Ability:Initialize(UltimateCharacterLocomotion, Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:301) Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:DeserializeAbilities(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:404) Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:281) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:SpawnPlayer(Player) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:140) Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:Start() (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:93)

Error: The state DeathAnimation on Opsive.UltimateCharacterController.Character.Abilities.Ragdoll does not have a preset. Ensure each non-default state contains a preset. UnityEngine.Debug:LogError(Object, Object) Opsive.UltimateCharacterController.StateSystem.StateManager:InitializeInternal(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:103) Opsive.UltimateCharacterController.StateSystem.StateManager:Initialize(GameObject, IStateOwner, State[]) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateManager.cs:67) Opsive.UltimateCharacterController.StateSystem.StateObject:Initialize(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/StateSystem/StateObject.cs:29) Opsive.UltimateCharacterController.Character.Abilities.Ability:Initialize(UltimateCharacterLocomotion, Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Ability.cs:301) Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:DeserializeAbilities(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:404) Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:281) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:SpawnPlayer(Player) (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:140) Opsive.UltimateCharacterController.AddOns.Multiplayer.PhotonPun.Game.SpawnManagerBase:Start() (at Assets/Opsive/UltimateCharacterController/Add-Ons/Multiplayer/PhotonPUN/Scripts/Game/SpawnManagerBase.cs:93)
 
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