kompanions
New member
Hi,
We have created a sitting ability and starting/stopping the ability manually. The ability is working properly on localplayer but sometimes it doesnt work on remote player properly. Then we have checked this with the predefined ability - HeightChange. This is happening with the predefined ability also.
Steps to replicate:
1. Join a player in room.
2. Join second player in room.
3. Without moving the player using input, activate the ability from script using trystartability.
4. The player will sit in local instance but on remote, the player will be standing. although for remote player, the ability is in active state in inspector. But somehow the ability index parameter in animator controller is set for idle state while it should be index parameter of active ability.
Please suggest any solutions for the same.
We have created a sitting ability and starting/stopping the ability manually. The ability is working properly on localplayer but sometimes it doesnt work on remote player properly. Then we have checked this with the predefined ability - HeightChange. This is happening with the predefined ability also.
Steps to replicate:
1. Join a player in room.
2. Join second player in room.
3. Without moving the player using input, activate the ability from script using trystartability.
4. The player will sit in local instance but on remote, the player will be standing. although for remote player, the ability is in active state in inspector. But somehow the ability index parameter in animator controller is set for idle state while it should be index parameter of active ability.
Please suggest any solutions for the same.