SurfaceEffect - Set two methods as virtual

Haytam95

Active member
Hi!

I'm still coding the integration between Wwise and Ultimate Character Controller. Currently I'm working with footsteps and it's already working!

Just had to extend the SurfaceEffect class

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I would like to request to set these methods as "virtual", so I can override them when I extend from SurfaceEffect class .

C#:
public void SpawnFootprint(RaycastHit hit, Vector3 gravityDirection, float timeScale, GameObject originator, bool spawnDecals, Vector3 footprintDirection, bool flipFootprint)
  
public void Spawn(RaycastHit hit, Vector3 gravityDirection, float timeScale, GameObject originator, bool spawnDecals)

(Currently I had to modify the source file)
 
Last edited:

Haytam95

Active member
Bump!

If we had these two methods as virtual, I could start posting a new thread the integration with wwise to make work (at least) the footsteps and bullets impacts
 
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