State system clarification

Podde Games

New member
Hi, I need help with a question relating to the status system, I want my character, if he is shooting and I decide to run, to immediately change the animation. I noticed that if I start running even after shooting for a short period of time the weapon remains on aim. For the aiming state, however, there are no problems as soon as I release the button the animation immediately returns to the correct position.

Can someone help me?

I ve see the state system video but its not so clear where to put the override, even in the demo scene de behaviour is the same.
 
For this you don't need to use the state system. Instead you'll need to modify the animator controller:

 
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