crappygraphix
New member
I've got the character throwing a grenade with the left hand, while having a right hand ballistic weapon equipped, no problem.
The problem arises when the player throws a grenade while shooting. The grenade spawns from strange locations, often behind and to the right of the character, there are also warnings that appear saying that the rifle's settings and sensitivity are preventing it from firing. The ballistic weapon actually continues to fire, but with intermittent pauses.
Is there a way to allow both actions to occur simultaneously, fire and throw? If not, is there documentation or has someone successfully implemented a way to pause a "Use (Slot 1)" in the event of a "Use (Slot 0)"?
The problem arises when the player throws a grenade while shooting. The grenade spawns from strange locations, often behind and to the right of the character, there are also warnings that appear saying that the rifle's settings and sensitivity are preventing it from firing. The ballistic weapon actually continues to fire, but with intermittent pauses.
Is there a way to allow both actions to occur simultaneously, fire and throw? If not, is there documentation or has someone successfully implemented a way to pause a "Use (Slot 1)" in the event of a "Use (Slot 0)"?