On the ShootableWeapon script, I believe the "Can Equip Empty Item" checks the inventory.GetItemIdentifierAmount but wouldn't it be better to check the usableItem.GetConsumableItemIdentifierAmount instead?
I could be wrong about this, but I'm trying to equip a weapon that only ever has a single ammo amount.
Thanks,
Nathan
I could be wrong about this, but I'm trying to equip a weapon that only ever has a single ammo amount.
Thanks,
Nathan