Shape Grid Inventory Issues

Egnech

New member
Hello! I'm working on a game inspired by classic Resident Evil, and I'm using Shaped Inventory.
With the recent update many issues got fixed, but there are still some little things, required an additional care :D


I. First item does not get selected when inventory opens first time. If I close and open inventory again, selection occurs correctly.
https://jmp.sh/nh8G3NVK (pay attention on a first item at top-left)


II. When item is dragging over the original cell (the cell where dragging was initiated) by mouse this cell doesn’t react on dragging visually. It doesn't happen when moving items with keyboard (controller)
https://jmp.sh/0TfHBbaT


III. After item moving was initiated (when the icon start to “fly” no top of the grid) cells under it does not get highlighted in the same way as they should get highlighted for the drop preview (ItemShapeDropPreviewItemView).
https://jmp.sh/EX1aYlsQ


IV. After moving was finished, and item was returned back to the grid, is it possible to force “selection” for the item that was just moved? By “select” I mean the white frame around the item icon, this is a small detail, but it will make inventory interface more friendly for the player
https://jmp.sh/dkvcWrBd


Can you please help me with solving this little issues? ;)
 
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