While debugging I realized this on my project. As I see its triggered from both two lines in ActionButton.cs.
Line 207 and line 211:

Not happening with onClick selections, its just mouseover selections.
I thought its a flaw in my UI hierarchy design, but I also tested with the demo scene and its same.
I'm using a custom AttributeViewModule which does some quite work so its not good to be done twice.
Edit: Temporarily I fixed it with this in my inherited ItemViewSlot;
Line 207 and line 211:

Not happening with onClick selections, its just mouseover selections.
I thought its a flaw in my UI hierarchy design, but I also tested with the demo scene and its same.
I'm using a custom AttributeViewModule which does some quite work so its not good to be done twice.
Edit: Temporarily I fixed it with this in my inherited ItemViewSlot;
C#:
public override void OnSelect(BaseEventData eventData)
{
var eventSystem = EventSystemManager.GetEventSystemFor(gameObject);
if (!eventSystem.alreadySelecting) return;
base.OnSelect(eventData);
}
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