I am try to use B.D. to trigger an animation if certain conditions are met within Behavior Designer. My first thought was to use Set Trigger but it does not seem to work.
My Setup:
1. I have an Animator Controller attached to my character with a transition set to transition if a trigger is set (e.g. "DoStuff").
2. In B.D. I have Set Trigger's parameters set to the object with the animation controller assigned to it and the trigger with the exact same name (e.g. "DoStuff").
B.D. returns success for Set Trigger yet the trigger never gets fired in the Animation Controller.
I read where Opsive suggests any kind of animation transitions to be completely controlled from with the Animation Controller which works fine and dandy for some situations but is a royal pain in my situation. What am I doing wrong and/or what is the best way get the animation controller to play a specific animation based on what's going on in B.D.?
Thanks.
My Setup:
1. I have an Animator Controller attached to my character with a transition set to transition if a trigger is set (e.g. "DoStuff").
2. In B.D. I have Set Trigger's parameters set to the object with the animation controller assigned to it and the trigger with the exact same name (e.g. "DoStuff").
B.D. returns success for Set Trigger yet the trigger never gets fired in the Animation Controller.
I read where Opsive suggests any kind of animation transitions to be completely controlled from with the Animation Controller which works fine and dandy for some situations but is a royal pain in my situation. What am I doing wrong and/or what is the best way get the animation controller to play a specific animation based on what's going on in B.D.?
Thanks.