Sending float from animation event via EventHandler?

DankP3

Active member
Sorry, think I am missing the obvious!

I am trigger an event from an animation, which I am receiving correctly in the ability using Opsive EventHandler. What is the way to receive the float data from the event?

Thanks
 
This would make my life a lot easier if it was possible but unfortunately Unity animation events only support a single parameter. We are using the parameter for the event name so you can't add any more
 
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