Runtime Pickups for Grenades

roguepacket

New member
What is the proper way to configure a runtime pickup for an item like a grenade? Looking at the UCC Demo scene, Nolan is using runtime pickups, but his character also has LeftFragGrenade and RightFragGrenade predefined. The grenade pickups themselves do not contain any Item Pickup Sets either. I have experimented with a wide range of Item Sets and Pickup Sets, without success.
Thanks in advance!
 
The grenade from the demo scene is a bit of a special case because it can appear in both the left and right hands. Because of this you'll need to create two runtime pickups for each hand so it has the correct slot.
 
Thank you! I stumbled upon the demo prefabs inside UIS, which were also very enlightening. I have since implemented UIS and things are working great.
 
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