BJPickles
Member
Created a new shotgun item type
Created new bullet item type
Created a shotgun (anim type 3)
Created a runtime pickup for the shotgun:
When I walk into the runtime pickup, it equips the shotgun but doesn't trigger the animations.
Video:
Error:
Created new bullet item type
Created a shotgun (anim type 3)
Created a runtime pickup for the shotgun:
When I walk into the runtime pickup, it equips the shotgun but doesn't trigger the animations.
Video:
Error:
Code:
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.CharacterItemAction.InvokeOnModulesWithTypeConditional[Tm,T1] (T1 i1, System.Func`3[T1,T2,TResult] action, System.Boolean returnOnTrue) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/CharacterItemAction.cs:474)
Opsive.UltimateCharacterController.Items.Actions.ShootableAction.ShouldReload (Opsive.UltimateCharacterController.Items.CharacterItem characterItem, Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Boolean fromPickup) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableAction.cs:583)
Opsive.UltimateCharacterController.Character.Abilities.Items.Reload.ShouldReload (Opsive.UltimateCharacterController.Items.CharacterItem characterItem, Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Boolean fromPickup) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Reload.cs:424)
Opsive.UltimateCharacterController.Character.Abilities.Items.Reload.OnTryReload (System.Int32 slotID, Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Boolean immediateReload, System.Boolean equipCheck) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Reload.cs:373)
Opsive.UltimateCharacterController.Character.Abilities.Items.Reload.OnPickupItemIdentifier (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 amount, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Reload.cs:346)
Opsive.Shared.Events.InvokableAction`4[T1,T2,T3,T4].Invoke (T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at <f8e88e939b08494e9e6a74df2ca4dcad>:0)
Opsive.Shared.Events.EventHandler.ExecuteEvent[T1,T2,T3,T4] (System.Object obj, System.String eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4) (at <f8e88e939b08494e9e6a74df2ca4dcad>:0)
Opsive.UltimateCharacterController.Inventory.InventoryBase.OnItemIdentifierPickedUp (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 amount, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:690)
Opsive.UltimateCharacterController.Inventory.InventoryBase.OnCharacterItemSpawned (Opsive.UltimateCharacterController.Items.CharacterItem characterItem) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:801)
Opsive.UltimateCharacterController.Inventory.Inventory.OnCharacterItemSpawned (Opsive.UltimateCharacterController.Items.CharacterItem characterItem) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/Inventory.cs:321)
Opsive.UltimateCharacterController.Items.CharacterItem.Initialize (System.Boolean force) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/CharacterItem.cs:284)
Opsive.UltimateCharacterController.Items.CharacterItem.Initialize (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/CharacterItem.cs:348)
Opsive.UltimateCharacterController.Inventory.InventoryBase.SpawnCharacterItem (Opsive.UltimateCharacterController.Items.CharacterItem characterItemPrefab, Opsive.Shared.Inventory.IItemIdentifier itemIdentifier) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:837)
Opsive.UltimateCharacterController.Inventory.InventoryBase.SpawnItemIdentifiersCharacterItem (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 addToSlotID) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:768)
Opsive.UltimateCharacterController.Inventory.InventoryBase.AddItemIdentifierAmount (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 amount, System.Boolean spawnCharacterItems, System.Int32 slotID) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:578)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItem (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 amount, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip, System.Boolean notifyOnPickup, System.Boolean spawnCharacterItems) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:631)
Opsive.UltimateCharacterController.Inventory.InventoryBase.PickupItem (Opsive.Shared.Inventory.IItemIdentifier itemIdentifier, System.Int32 amount, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/InventoryBase.cs:605)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickup.DoItemIdentifierPickupInternal (UnityEngine.GameObject character, Opsive.UltimateCharacterController.Inventory.InventoryBase inventory, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickup.cs:74)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase.DoItemIdentifierPickup (UnityEngine.GameObject character, Opsive.UltimateCharacterController.Inventory.InventoryBase inventory, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean forceEquip) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:136)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase.DoItemPickup (UnityEngine.GameObject character, Opsive.UltimateCharacterController.Inventory.InventoryBase inventory, System.Int32 slotID, System.Boolean immediatePickup, System.Boolean pickupItemIdentifier) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:98)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase.TryItemPickup (Opsive.UltimateCharacterController.Inventory.InventoryBase inventory, System.Int32 slotID) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:70)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase.DoPickup (UnityEngine.GameObject target) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:59)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ItemPickupBase.TriggerEnter (UnityEngine.GameObject other) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ItemPickupBase.cs:38)
Opsive.UltimateCharacterController.Objects.CharacterAssist.ObjectPickup.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Opsive/UltimateCharacterController/Scripts/Objects/CharacterAssist/ObjectPickup.cs:165)
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