Rocket launcher reload bug?

Tran

New member
I changed the rocket prefab's life span to 1 second and fired it to the sky.
The rocket reached the end of its lifespan and exploded.
In the next reload, the rocket was not in left hand anymore but flew around.
That not happened if the rocket hit something. Sorry about my english.
Here the video:
 
This seems to be caused when the projectile's lifespan is shorter than the weapon's reload animation. A lifespan of 1.5, for example, works fine.

Try taking a look at the various animation values in the "Reload" section of the rocket launcher's ShootableWeapon component, particularly the projectile events. You could also try adjusting the animation itself to be quicker, so that the animation always finishes before the rocket's lifespan ends.
 
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