Hi, I was wondering if anyone could give me some pointers in how to achieve a combat style similar to the classic Resident Evil or Silent Hill games.
Currently I'm using the Third Person Adventure movement type and using Cinemachine for my cameras. This is working great for general movement, the player walks in the direction relative to the camera.
However when firing weapons or aiming the character will always face directly upwards.
I would like the character to face the direction they are currently facing/moving when firing and aiming. I would also like to be able to use the target ability to auto-aim at enemies when holding the aim button.
I've tried (for testing purposes) switching to the psuedo3D and top down movement types with 'look in move direction' ticked but this does not fix the issue when either aiming or shooting without aiming. I've also tried turning off 'fire in look source direction' for the weapon but this doesn't seem to have any effect either.
Any help would be greatly appreciated.
Currently I'm using the Third Person Adventure movement type and using Cinemachine for my cameras. This is working great for general movement, the player walks in the direction relative to the camera.
However when firing weapons or aiming the character will always face directly upwards.
I would like the character to face the direction they are currently facing/moving when firing and aiming. I would also like to be able to use the target ability to auto-aim at enemies when holding the aim button.
I've tried (for testing purposes) switching to the psuedo3D and top down movement types with 'look in move direction' ticked but this does not fix the issue when either aiming or shooting without aiming. I've also tried turning off 'fire in look source direction' for the weapon but this doesn't seem to have any effect either.
Any help would be greatly appreciated.