[REQUEST] Randomation Vehicle Physics integration

Junior_Djjr

New member
What about Randomation Vehicle Physics integration? It is one of the current most used vehicle physics for Unity, since it becomes free. I use it for my project.


If you don't plan to implement it (I see no reason imao), could I have some summary steps of what the implementation is like?
 
I can add this to my list. In order to integrate you'll need to implement the IDriveSource for the Random Vehicle Physics. I recommend taking a look at the SkyCar implementation which provides a good example.
 
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