Renaming Class causes breakage

r@t

New member
Hey,

I'm having an issue where renaming a class causes it to break across all behaviors in unity. I know that unity has a renaming feature that has reference issues sometimes, but its easily fixed

Here's how it looks normally

1708786319800.png

When renamed, it completely loses the reference, making it hard to ID what it originally was (if not immediately changed)

1708786359072.png

I know there's a replace action, but that means having to do that across every single behavior ever. And if multiple things are renamed (for whatever reason) then it would become too abstract and difficult to know whats what anymore. I guess the only hint is that it says "Unknown" then the original name.

Is there functionality that could be added which identifies that a class name was changed and automatically re-applies the reference? This is a pretty important feature for organizational reasons (renaming classes so its easier to ID their functionality/etc)

Thanks
 
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