This works well when placed under the character object, but doesn't work well when placed under the camera object. How to make it work under the camera? Or to force to rotate a collider and on a vertical axis?You place that ID in the collider spot. You leave the collider field blank, select the element, and in the selected element you can specify the ID. In the latest version the Body item does this so it provides a good example.
This will work if I have only 1 item with the search for a collider. But what if, after moving, I have another item that does not have a collider?The Object ID is not searched under the camera. One work around is to add it to the character and then move it after the collider has been found using a custom script.