TDM GameDev
New member
I'm trying to work on getting the Third Person Character Controller set up in a new-ish project with the Input System integration, and I've got movement working fine with keyboard/mouse and gamepad, and even a gamepad on mobile. However, when any kind of touch input is used, the player runs at a dramatically increased speed. It seems like the player is moving (sort of) in the direction of the touch, but it's hard to tell. I've included links to two videos illustrating the issue in progress. One is from the editor, and the other is recorded from my phone in the Android build.
I don't particularly need to use the touch controls built into the Third Person Character Controller, because I have a reliable system I use with virtual joysticks and buttons. If the built-in touch controls handle camera rotation well enough, I could be convinced to use it, but I have no idea how well it's going to work because of whatever fluke is causing the behavior in these videos.
I don't know if it's important, but I'm using the Third Person Combat setup for the camera and player. Also, I did follow the instructions for setting up the integration.
I don't particularly need to use the touch controls built into the Third Person Character Controller, because I have a reliable system I use with virtual joysticks and buttons. If the built-in touch controls handle camera rotation well enough, I could be convinced to use it, but I have no idea how well it's going to work because of whatever fluke is causing the behavior in these videos.
I don't know if it's important, but I'm using the Third Person Combat setup for the camera and player. Also, I did follow the instructions for setting up the integration.