Problem to create new animator state for a new item

Iguane

New member
Hello,

I am trying to configure a 2-handed sword. Diving into the demo animator I'm trying to go step by step.

My first goal was to test setting up the idle animation for my 2 handed sword.
  • I created a new item to which I assigned the animator id 26.
  • I duplicated the Sword state in Sword2H in RightArmLayer and made sure everything was the same, except for the ID which changed from 22 to 26.
  • I haven't tried to change the animation yet.
  • I haven't modified any other layer since in the animator I think that no other is usefull for idle right weapon animation

While testing I realise that the right hand of the weapon is shaking.

However, if I use my new animation directly in the one-handed sword animation (id 22) it works (except for the position of the left hand, but I guess I'll find some info in the forum about that).

I think I missed a step... do you have any idea?
 
It is by writing the question, that I find the answer. Between the idle and exit states, there are 3 transitions and one of them was bad.

Maybe this will be useful to someone one day :)
 
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