Probably bug with input in FPC + TPC

Al.Sho

New member
Hello Justin!
If I import both FPC + TPC and run UltimateCharacterControllerDemo in FirstPerson perspective Nolan "forgets" to walk left, right and back. And no matter what key I press from wasd he walks forward. In ThirdPerson perspective - all ok.

If I try FirstPersonControllerDemo - everything is back to normal.
 
Some additional info:
FPC and TPC are 2.1.8 (First installed FPC, then TPC)
Unity 2019.2.5.f1
No other assets or packages being installed.
Layers and button mappings updated.

I've noticed, that Nolan's movement type is not being switched when pressing "V". And no matter which perspective I start, It's always "Third Person Adventure". View type on camera is being switched at the same time and ok from the start. If I manually switch in the inspector to "First Person Combat" movement type - then it starts working as it should. And pressing "V" then cycles between movement types.
 
If you have both FPC and TPC as separate assets use the UltimateCharacterController demo scene - this one is setup to work with both.
 
Hello Justin!
I was writing exactly about this scene.

For some reason, if I import FPC and then TPC - firstperson movement type won't turn on when pressing "V". (In UltimateCharacterController demo scene).

If I import TPC and then FPC everything seems to be ok.
 
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