Hi,
I recently purchased and reviewed UCC, I must admit I took issue with the claim that Playmaker integration is present. The actions are minimal and if you want to try setting up experiments or even do full scale work in playmaker this isn't possible due to the lack of actions. The offer from the developer to create new actions on request is kind and I don't doubt the intention at all but...
The point of playmaker is that you can quickly jump in without touching any code, often this means you'll have a bunch of ideas and want to approach them through experimentation, for example, let's say I want to have a character stop being controlled by the user and go into a full body animation. So I make a new generic ability and invoke it via one of the available PM actions (start/stop ability)... all good yeah? Except what do I do about the IK which is still enabled? I don't have actions to stop the character from looking at their feet or the sky during the full body animation. Likewise I can barely interact with the camera to stop it from doing its own thing. I can try and use PM's reflection actions but these are not reliable across all platforms so now I'm stuck. So, if the developer supplies these actions that's great, but I have to stop working while I wait for them and in honesty it might not be the right way to go anyway as it's all prototyping, then the next hurdle comes along and I have to figure out what I think I need, post here, wait for them to be done etc.
If the question is 'What Playmaker actions do you require?'
I guess the only correct answer is 'All of them'.
Sorry to sound so negative, but I have a premium asset that I bought in good faith and I can't use it in the way I was led to believe I could and this is why I believe the claim 'Playmaker integration' is inaccurate.
I recently purchased and reviewed UCC, I must admit I took issue with the claim that Playmaker integration is present. The actions are minimal and if you want to try setting up experiments or even do full scale work in playmaker this isn't possible due to the lack of actions. The offer from the developer to create new actions on request is kind and I don't doubt the intention at all but...
The point of playmaker is that you can quickly jump in without touching any code, often this means you'll have a bunch of ideas and want to approach them through experimentation, for example, let's say I want to have a character stop being controlled by the user and go into a full body animation. So I make a new generic ability and invoke it via one of the available PM actions (start/stop ability)... all good yeah? Except what do I do about the IK which is still enabled? I don't have actions to stop the character from looking at their feet or the sky during the full body animation. Likewise I can barely interact with the camera to stop it from doing its own thing. I can try and use PM's reflection actions but these are not reliable across all platforms so now I'm stuck. So, if the developer supplies these actions that's great, but I have to stop working while I wait for them and in honesty it might not be the right way to go anyway as it's all prototyping, then the next hurdle comes along and I have to figure out what I think I need, post here, wait for them to be done etc.
If the question is 'What Playmaker actions do you require?'
I guess the only correct answer is 'All of them'.
Sorry to sound so negative, but I have a premium asset that I bought in good faith and I can't use it in the way I was led to believe I could and this is why I believe the claim 'Playmaker integration' is inaccurate.