Hi,
I’ve just had a quick look and didn’t seem to see this problem here.
When I edit my BD tree on my character prefab I get “application.Tick” after any single node movement in the editor, or anything for that matter.
I solved this by unpacking my prefab.
Not sure if this is what’s supposed to happen but thought I’d give the feedback.
Both my BD and Unity are fully up to date as of today.
Many thanks
Austin
I’ve just had a quick look and didn’t seem to see this problem here.
When I edit my BD tree on my character prefab I get “application.Tick” after any single node movement in the editor, or anything for that matter.
I solved this by unpacking my prefab.
Not sure if this is what’s supposed to happen but thought I’d give the feedback.
Both my BD and Unity are fully up to date as of today.
Many thanks
Austin