Hi @Justin , Are you aware of any changes needed to be made to existing particle based muzzle flashes so that they can work with the Shootable Item Muzzle Flash?
I have `Pool Muzzle Flash` set and all the components of the prefab are in Local simulation space, and rendering on the Visual Effects layer. When the weapon fires, it doesn't render at all in the scene view and seems to be firing in random directions in the game view. Apologies in advance, I forgot to adjust the audio before capturing the clip so the sound is a little grating. Thanks!
Using UCC 2.2.5 & Unity 2020.1.2f1
I have `Pool Muzzle Flash` set and all the components of the prefab are in Local simulation space, and rendering on the Visual Effects layer. When the weapon fires, it doesn't render at all in the scene view and seems to be firing in random directions in the game view. Apologies in advance, I forgot to adjust the audio before capturing the clip so the sound is a little grating. Thanks!
Using UCC 2.2.5 & Unity 2020.1.2f1
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