Issue, step by step:
1. Create a property-bound Graph variable and bind it to a property on the curret game object
2. Add a Subtree Reference node somewhere into the current BT
3. In the Subtree define a variable that matches the property-bound variable's type
4. Back in the root BT, try to override the Subtree's variable from a dropdown, choosing the property-bound variable
Problem: This does not seem to save the state at all. Any loss of focus results in the overridden field to become null
1. Create a property-bound Graph variable and bind it to a property on the curret game object
2. Add a Subtree Reference node somewhere into the current BT
3. In the Subtree define a variable that matches the property-bound variable's type
4. Back in the root BT, try to override the Subtree's variable from a dropdown, choosing the property-bound variable
Problem: This does not seem to save the state at all. Any loss of focus results in the overridden field to become null