Object Pooling in TPC

Tscorpio

New member
I understand the Object pool and it's purpose and I'm wondering if the TPC scripts utilitize the pool already.
For example - I set a muzzleflash in the object pool
In the shootable object script, I set the muzzleflash object to the prefab with the same name as it appears in the pool
Will the shootable object use the muzzleflash in the pool?

Thanks
 
I guess what I'm wondering the Object pool is a resource when writing custom behaviors?
It's not utilized by any UPC code?
 
I'm not following, but on the downloads page you can download the shared source which will enable you to inspect the object pool code yourself.
 
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