NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.DrawPriceTo (Opsive.UltimateInventorySystem.Core.DataStructures.ItemInfo itemInfo, Opsive.UltimateInventorySystem.UI.Currency.MultiCurrencyView multiCurrencyView) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:258)
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.QuantityPickerAmountChanged (System.Int32 quantity) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:267)
Opsive.UltimateInventorySystem.UI.Panels.QuantityPickerPanel.<Setup>b__10_0 (System.Int32 x) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Panels/QuantityPickerPanel.cs:42)
Opsive.UltimateInventorySystem.UI.CompoundElements.QuantityPicker.QuantityChanged (System.Int32 newQuantity) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/QuantityPicker.cs:137)
Opsive.UltimateInventorySystem.UI.CompoundElements.QuantityPicker.SetQuantity (System.Int32 newQuantity) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/QuantityPicker.cs:124)
Opsive.UltimateInventorySystem.UI.Menus.Shop.ShopMenu.OnItemClicked (Opsive.UltimateInventorySystem.UI.Item.ItemViewSlotEventData slotEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:423)
Opsive.UltimateInventorySystem.UI.Item.ItemViewSlotsContainerBase+<>c__DisplayClass78_0.<Initialize>b__0 () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlotsContainerBase.cs:216)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton.Press () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:89)
Opsive.UltimateInventorySystem.UI.CompoundElements.ActionButton.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:274)
Opsive.UltimateInventorySystem.UI.Item.ItemViewSlot.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlot.cs:226)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.ISubmitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:134)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272)
UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)
I don't know why this is happening.