AmbientLion
New member
I've started using the Opsive Ultimate Character controller, and am running into an issue where the Nolan character falls through the floor. This happens even in the standard demo scene. I'm using Unity 2020.3.22f1 with HDRP and the latest UCC available on the asset store. The problem seems to be related to the Capsule Collider Positioner (maybe) -- which places the capsule collider correctly, but the character's model appears beneath the floor in a crouching position. Only the character's head remains above ground. I'm attaching screenshots for reference.
If I export the character as a prefab (or use the Character setup window) on an empty scene with just a simple flat terrain, the same problem occurs. I've run the Scene and Project setup wizards, the layer assignments appear correct (I think) and the only difference from a stock project is I have switched to using the Unity Input System and HDRP render pipeline.
Any suggestions on how to address this?
In the editor (before playmode):
During playmode:
In empty scene (play mode):
If I export the character as a prefab (or use the Character setup window) on an empty scene with just a simple flat terrain, the same problem occurs. I've run the Scene and Project setup wizards, the layer assignments appear correct (I think) and the only difference from a stock project is I have switched to using the Unity Input System and HDRP render pipeline.
Any suggestions on how to address this?
In the editor (before playmode):
During playmode:
In empty scene (play mode):