amac New member Aug 11, 2022 #1 Some nodes have a namespace, should I add those to nodes so I can add tooltips back in? Unity's UnityEngine.Tooltip doesn't work but the alternative is quite long. [BehaviorDesigner.Runtime.Tasks.Tooltip Attachments 1660233811950.png 665.1 KB · Views: 1
Some nodes have a namespace, should I add those to nodes so I can add tooltips back in? Unity's UnityEngine.Tooltip doesn't work but the alternative is quite long. [BehaviorDesigner.Runtime.Tasks.Tooltip
Justin Administrator Staff member Aug 12, 2022 #2 You can use the fully qualified name or: Code: using Tooltip = BehaviorDesigner.Runtime.Tasks.Tooltip;
You can use the fully qualified name or: Code: using Tooltip = BehaviorDesigner.Runtime.Tasks.Tooltip;