Move Forward Animation won't reset after Jump/Fall

And

New member
Hi all. I've set up animations for combat movement, jumping, falling, and idle. If I only move forward/run, including with shift, the animations will have no issues moving from Idle to Movement (and back and forth). But if I jump, the animation plays correctly through my 3 animations for jump start > fall > land, and returns to Idle, but it won't move out of idle to movement again. I can move the animal, but the animation won't run and the controller still thinks I'm idling. Any ideas?

  1. Between MoveForward and Idle - Walk/Run and Idle animations play (Image 1)
  2. Current conditions for movement (Image 2)
  3. After jumping, Walk/Run animations no longer play, Idle/Jump/Fall/Land all continue to work as normal.
    1. Animations stay on Idle when running after jumping
1660933659305.png

1660933804378.png
1660933974807.png
 
Scratch that, found the issue. I had an event trigger taking place on a cut off transition for "Fall End" or, landing. I slide the animation over a bit and it fixed it 1660934890784.png
 
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