Melee Weapon Attack not working correct

Klin

Member
Hi,

I have a melee weapon created with UCC and converted to UIS and added it to equippable, everything according to the manual / Integration Tutorial videos.
Also I have the Use ability set up.

Everything works fine, except when I attack, no damage gets applied to another object with a health component.
I can basically see the weapon (with the collider) going through the other collider without any effect.

But, when I stand directly in front or inside of the other gameobject and press attack, damage is being applied, as if the weapon collider is much smaller than it actually is.
But it is also only applied only one time, even when "Single Hit" is not checked.


EDIT:

I found the solution!

I'm using FinalIK with FBBIK. Inside that component, there is a little checkmark "Fix Transforms".
Unchecking it, fixed the problem.

(The thing is, only disabling FBBIK wouldn't help. I had to remove it completely, which was making the search quite difficult)

Best Regards.
 
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