Cheo
Active member
Hello, I recently noticed that when a character dies using the Die ability instead of the ragdoll one, his main capsule collider remains active.
I'm pretty confident I can find a workaround on my own, but I think an option to deactivate this collider (and reactivate on resurrection/respawn) should be available by default. Thanks.
I'm pretty confident I can find a workaround on my own, but I think an option to deactivate this collider (and reactivate on resurrection/respawn) should be available by default. Thanks.
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