zroc
Member
This will most likely be a stupid question but I have to ask it anyhow.
Can you tell me what the use case differences are with the 'layers' under the collisions settings of UCC Locomotion verses the use cases for Layer Manager. I'm asking this because the locomotion collider layer mask setting indicates these layer masks "can act as colliders FOR the character"? Why are there so many layers selected for this setting if this mask is designed to FOR the character support per the tool tip? Would the layers selected here be more inline with the Overlay,sub-character and character?
Again I ask because of a specific reasons for use on some new components I'm adding. If I don't select a specific layer in the Colliders Layer Mask, but have it selected in the layers manager it will not detect the layer properly, so I have to have them both selected. Are these redundant layer masks?
Thanks for your time and again I apologize for the stupidity of the question.
Can you tell me what the use case differences are with the 'layers' under the collisions settings of UCC Locomotion verses the use cases for Layer Manager. I'm asking this because the locomotion collider layer mask setting indicates these layer masks "can act as colliders FOR the character"? Why are there so many layers selected for this setting if this mask is designed to FOR the character support per the tool tip? Would the layers selected here be more inline with the Overlay,sub-character and character?
Again I ask because of a specific reasons for use on some new components I'm adding. If I don't select a specific layer in the Colliders Layer Mask, but have it selected in the layers manager it will not detect the layer properly, so I have to have them both selected. Are these redundant layer masks?
Thanks for your time and again I apologize for the stupidity of the question.
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