Madboy James
Member
I plan on making a prototype cooperative PvE game to learn how to make a multiplayer game.
However I'm not sure what the best approach to start off is.
I see that there is a PUN add on, but I'd rather not buy PUN, plus the add on, for a learning experience. Additionally, PUN itself is recommendeding Fusion or Quatum instead. If I can use the free PUN asset with the add on, that might be the way to go.
Ideally I'd be able to use netcode, which I see is in the add on being made by Pesadelo do Espantalho, but that asset does not exist yet, nor do I know the price.
I could do it all myself, but I'd rather have some boilerplate to get something working quicker (and have good examples to reference).
Are there decent options I didn't state, or is there some UCC networking documentation/ resources?
Any thoughts are welcome.
However I'm not sure what the best approach to start off is.
I see that there is a PUN add on, but I'd rather not buy PUN, plus the add on, for a learning experience. Additionally, PUN itself is recommendeding Fusion or Quatum instead. If I can use the free PUN asset with the add on, that might be the way to go.
Ideally I'd be able to use netcode, which I see is in the add on being made by Pesadelo do Espantalho, but that asset does not exist yet, nor do I know the price.
I could do it all myself, but I'd rather have some boilerplate to get something working quicker (and have good examples to reference).
Are there decent options I didn't state, or is there some UCC networking documentation/ resources?
Any thoughts are welcome.
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