Key binding to change movement type?

DrewofDonuts

New member
Is it natively possible to bind a key that changes a character's movement type? Specifically, I would like my character to go from one of third person movement types (not sure yet) to the top down/rotate towards mouse movement type at the push of a button.

If not, I'm assuming I can extend Ultimate Controller?
 
Not out of the box, but it'd be easy enough to do. You can set the MovementTypeFullName string on UltimateCharacterLocomotion, or just call SetMovementType() directly if you have the system type of the movement type you want to set.
 
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