Cheo
Active member
Hello, I'm currently working on a Resident Evil-like game that does not use a UCC camera for rendering but rather AC Game Cameras that may have side scrolling enabled. While this feature works correctly when using AC's Tin Pot character, a ucc character tends to jitter when followed by an AC camera. The character is not actually jittering however, as evidenced by the scene view or even a switch to UCC's camera. Is there a conflict between how the UCC character and the AC camera move ? Here is the link to a thread I made in the AC forum I made about this : https://adventurecreator.org/forum/...ate-and-perhaps-a-camera-following-fix#latest
And here is a video showing the issue, it happens with a higher framerate as well but is heavier when locked at 60 fps :
Thanks in advance.
Edit : Completely forgot that as mentioned in the AC thread I can't play the AC-UCC demo scene in a fresh project because of two Camera Controller related errors :
And here is a video showing the issue, it happens with a higher framerate as well but is heavier when locked at 60 fps :
Thanks in advance.
Edit : Completely forgot that as mentioned in the AC thread I can't play the AC-UCC demo scene in a fresh project because of two Camera Controller related errors :
Code:
[Exception] ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry() at <5d4cbfbeb62e454f98e19b231866113e>:0
System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue() at <5d4cbfbeb62e454f98e19b231866113e>:0
EventHandler.GetActionList() at :0
EventHandler.UnregisterEventT1,T2 at :0
Adventure.AttachCharacter() at /Opsive/UltimateCharacterController/Scripts/ThirdPersonController/Camera/ViewTypes/Adventure.cs:38
CameraController.InitializeCharacter() at /Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:429
CameraController.Start() at /Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:359
Code:
[Error] Error: There is no look source attached to the character Atlas_AC. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
Adventure.GetDeltaYawRotation() at /Opsive/UltimateCharacterController/Scripts/ThirdPersonController/Character/MovementTypes/Adventure.cs:77
UltimateCharacterLocomotionHandler.GetRotationInput() at /Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotionHandler.cs:67
SimulationManager/CharacterComponents.Move() at /Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:59
SimulationManager.MoveCharacters() at /Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:278
SimulationManager.FixedUpdate() at /Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:241
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