Jitter on animated platform

Moonshine

New member
Hi, I'm trying to make the character stand in an elevator which is controlled by animator.
But the camera jittered while the elevator was moving, it's similar to this question

My current settings:
- Character update: Fixed Update
- Elevator animator update mode: Normal
- UFPS v2.3.4

I've also tried to set animator update mode to animate physics, put the character into the elevator as a child, add a KinematicObject component on the floor collider of the elevator, didn't work at all.

I know using a MovingPlatform could solve the jitter problem but I have to use animator to control the platform in some situations.
Any suggestions? Thanks
 
I would first update to version 2.3.5 to be sure you are on the latest.

You should also use the Animator Update component as that will ensure the platform is updating at the correct time.
 
Hm I'd be interested to know if you find the source of this - if not, you can DM me a simple repro and I could take a closer look. But I don't think I've seen this happen with an animator-controlled platform.
 
Finally I made it work.
1. Updated to 2.3.5
2. Attached AnimatorUpdate to my animator.
3. Set animator update mode to Animate Physics. (I missed this one)

However there's another problem
It's pretty hard to walk around and jump on the animated platform while the elevator is moving up.
It functions normally while the elevator is moving down.
Any suggestions?

Since this is another problem I'll mark the problem solved, thanks!
 
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